Thursday, December 12, 2013

Setups: Elite Alpha Trooper

It's been a while since I've posted, and even longer since I did a "setups" post. If you missed the first two, they were the Gear up Recon and the Elite Rampage. So let's dive in to setting up the remake of one of Nerf's most popular blasters, shall we?

Right, first up, the Alpha Trooper is pretty minimalistic in it's stock form, so obviously you can't load the hell out of this thing. There's other blasters for that. The Elite Alpha Trooper's strength is it's slamfire capability and it's compact size. You want to only add to the blaster in areas that will aid you and nothing else, otherwise you'll end up losing the compact size advantages. So bandoliers are out, as you'll want to be on the move all the time anyway. To combat the dart consumption of slamfire and lack or mags available to you, I suggest some "tactical tape". A pair of 12rd mags taped together gives you 24 dart capacity and easy reloading, as well as the option to pick up darts as you go and put them in the bottom mag. This means you don't need a tactical vest or bandolier and this frees you up to move quicker.


Accuracy is also another sore point of Slamfire blasters, so to help remedy this try a sturdy stock, like lightning storm's stock, and a single attachment point sight like a red dot sight, or if you've scoured the earth to almost no end to obtain, an elite pinpoint sight (Thank you Dninja!). Zoom sights are bit pointless on a blaster where you'll be doing most of your engaging at less than 60 feet, so really, any non-zoom sight that can utilise just the single rail will help you lock on to your target in combination with a decent stock.

Internally, go for reliability and ease of prime. An OMW 5kg spring will be just fine in this blaster with locks removed. you could probably go crazy and do a brass breech, but I'm not sure how effective this would be Vs. the gain.

With this setup, you can easily go for capture points in games of capture the flag or similar, since you'll be able to move quicker than anyone else without anything weighing you down, and you have the option of laying out a fair amount of darts in short slamfire bursts, but prolonged situations are probably something to avoid when possible

Tuesday, November 12, 2013

Firing video: Remedy Metal Longshot

A few of my friends keep asking me to show them a video of my Remedy Metal Longshot, featured in this post so they can see the power of this thing. Well, recently I picked up a handy little mountable camera, so I decided to go ahead and make a firing demo video. I don't do videos often but I might have anothr in the works soon, depending on the free time I have available. Anyway, enjoy!

Friday, October 25, 2013

Nerf "Elite" Reflex review



One of the old mini N-strike blasters that carried over into the new elite colour scheme is the Nerf Reflex,and these have recently popped up here in target stores in Australia, so I thought I'd pick one up and give it a shot.


At $8, this unit sits at the same price point as the Nerf Triad. They essentially fill similar roles, but the Triad and Reflex have a few different features from each other. First off, the Reflex is kind of like a really small and simple recon pistol. It features a top tactical rail and slide cocking mechanism, striking blue, white and orange colour scheme and sling loop on the handle. Unfortunately, the handle is very small. I couldn't find a way to hold this blaster comfortably. It's also only a single shot blaster with no extra dart storage, but is packaged with 3 elite darts. It does look rad in elite colours, and it's size is perfect to carry around in your pocket. But then again, a Triad or Jolt also fits in your pocket...

Designed for people with 2 fingers and a thumb.

Performance of this blaster was something that really disappointed me. There has been no change to the internals when carried over to the elite range from the original N-strike line. So it still barely fires a dart more than 25 feet, and is unreliable. I found I had to squash the dart in to the barrel a little to make sure it fired properly The reason for this is that the reverse plunger system inside is actually tiny. At first it looks like a sizable reverse plunger system, then you look at where the catch is and figure out that if that's the length of the draw, then the actual plunger tube is only half of what you see. The back half is only to guide the spring and to function as a priming indicator out the back of the blaster. Needless to say, modifying this unit is a waste of time. For the sake of trialing the theory, I removed the air restrictor and improved the seal on mine. I didn't get any extra range, but I was able to fire any Nerf dart.

See that plunger tube? only half of that is actually plunger tube.

Overall, the elite Reflex is still a Reflex, just with new colours. Since the Reflex's first release, a number of other small blasters have hit the scene which really out do this Blaster in every way, like the Firestrike of Triad. I would avoid this blaster unless you're like me and are collecting the entire blue elite range.

Sunday, October 13, 2013

Spudfiles gets a facelift!

Long running potato cannon forum Spudfiles has recieved a major overhaul and now includes a Nerf showcase, and discussion section. I was lucky enough to kick off the Nerf showcase with the Remedy Metal Longshot #2.


Spudfiles was my first port of call while I was learning to build potato cannons and is probably the richest source of information on available for that type of thing. The community there is supportive of progress and a few individuals are constantly pushing the envelope for what can be done to shoot various projectiles using air or combustion power (or in the case of mad scientists, both). Safety is also strong message pushed by spudfiles community which is really great, senior forum members often steer less clued-up users in the right direction so that everyone can enjoy spudding without any worries.


If you're in to potato cannons, air guns, or Nerf basters, do check out the newly refreshed Spudfiles and join the community. I have been a part of the forum since before I even touched a Nerf gun, and I think it will be interesting seeing the hardcore spudders' input in to the Nerf sections, perhaps we will see some direction of progression that no one has ever tried before?

Edit: Posting this at 2am? Yes, that is correct. I finished work an hour ago. This is one of the reasons why I don't post regularly.

Wednesday, October 2, 2013

Nerf Rapidstrike review

Nerf's releases lately have been pretty average in my opinion, incredibly poor reviews of the Nerf Centurion and lackluster Zombiestrike range have put me off buying the Rapidstrike for some time for fear of disappointment, but I picked up one from Target for $69 (full price). Luckily with that price, I was still far from disappointed with this blaster.


The Rapidstrike is the latest release in the N-Strike Elite range and is this year's flagship for that range. It is a fully automatic flywheel blaster, probably targeting the replacement of the Stampede, which was Nerf's massive release a few years ago being the first fully automatic n-strike mag fed blaster. To me, yes it does replace the beloved stampede but it is a different blaster altogether rather than a revamp.


Cool, so what's it got? This is a very well designed and well made blaster. It's the little things that make the Rapidstrike stand out completely. Around the grip area is designed to be functional and easy to use. There is the usual acceleration trigger as with all flywheel blasters these days, and directly forward is an ambidextrous mag release, allowing fast mag changes (which, as you'll find out later, will be used a lot!). At the base of the grip is a sling loop as well. The stock is retractable with a lever release on the rear of the stock. Also featured is an orange-clear jam door to let you quickly see what is going on in the case of  jam or misfire. The rapidstrike also comes with a clear 18-dart magazine. The front of the magwell has an angled grip for those that prefer that style of grip over a foregrip. Nerf has also been generous with Tactical rails too, one top handle rail, a top rail on the barrel as well, a rail on the left and right side of the barrel and an underbarrel rail as well. finally, it has a built in sight through the top handle with a front flip up sight and a barrel adapter. Just kidding, there's more. Two more sling loops are available to use on the rear of the top handle, and an integrated sling loop at the front of the barrel. Have I missed anything? Everything functions perfectly on this blaster, it's very solid feeling, and the stock sliding action is smooth. Pulling the trigger is much lighter than a semi automatic flywheel but still retains a certain amount of feel. When it fires, the internal dart pushing mechanism is smooth and never misses a beat. In terms of loadouts on this blaster, I highly recommend large capacity magazines or drums, and also having a method of carrying spare magazines or perhaps using 18 dart mags taped together. If you prefer a foregrip, the Retaliator's foregrip goes nicely for moving around but you can't go past the stampede grip for bunkering down and defending. The only thing that bothers me about the aesthetics of this blaster, is why they chose to paint an orange stripe on it instead of a white one like the rest of the line, and why there is STILL NO TOP RAIL ACCESSORY IN THE ELITE RANGE?!? Seriously, just release the damn elite pinpoint sight to everyone, Nerf.


Performance is where it shows that it is a different kind of blaster to what the Stampede was. While the stampede once modified could steadily chug out darts with decent range and relatively good accuracy, The Rapidstrike is evidently geared more towards maximising dart output in exchange for accuracy, especially after performing some basic voltage mods. It will empty an 18 dart magazine before you can even think about how many mags you have spare, but will not be a blaster to pick people off one dart at a time as it's spread is about as accurate as hip firing a slamfire blaster. However, this means that using short bursts of 3-4 darts is extremely effective for suppressing and area denial. Combine that with it's short length and light weight and it is also fantastic for rushing and attacking. No one in their right mind is going to try to attack a maniac with a Rapidstrike without being able to do so from as far away as possible. It's also very reliable. I have heard some reports of constant jamming, however the only times I encountered a jam was when I was using seriously mangled darts, and even then it would still manage to get them out the barrel most of the time. Other times consisted of a misfire, pulling the magazine out and the culprit dart just falling out, and putting the magazine back in and firing again straight away. Pulling the trigger is satisfying and the first time I emptied the magazine (about 30 seconds after I got it out of the box) I was left with a huge grin and started formulating plan on how to ambush the next person to step foot in my house.


Modifications are where this blaster can get pretty complex. Inside is a huge tangle of wires, circuit boards, switches, resistors and 3 motors. From what I can tell, the dart pusher operates on a form of logic gate to ensure it returns to it's retracted position. It seems the curcuit has an input from the trigger and also a switch under the pusher, which is released when the pusher returns. So for it to fire, the trigger must be depressed, for it to stop firing, the trigger must be released and the pusher must return back to release the pusher switch, in turn cutting the voltage to the pusher motor unless the trigger is still depressed. Furthermore, there is a thermistor on the trigger curcuit, and two resistors for each motor including the pusher motor. Once you've got your head around that, you can rewire the internals and load up the voltage and even go as far as replacing the motors and setting up individual power sources for the pusher and flywheel motors. This should net you something similar to what the mad scientists at Brisbane Nerf Group have come up with:


In all, this is one of the very best Nerf blasters I've owned. It's well designed, functions great, performs really well and is intimidating to come up against. I used my modified Rapidstrike for about 90% of the time at the 4th anniversary BNG war, and only stopped because I had no spare batteries. I absolutely love this thing. I definitely recommend this blaster over the Centurion. Since the orange stripe really comes down to a matter of opinion, I'll give this blaster the highest rating I've given any blaster on this blog, and that is a 10/10. I really can't properly fault this blaster on anything at all.

Thursday, September 12, 2013

Remedy Metal Longshot #2

In the last post I did say that this post would be about ignition systems for combustion powered potato cannons, but, I had to scrap that after killing my ignition system. Sometimes the modder in me takes it too far, and things backfire. Making a 12v multi-spark taser out of a 1.5v bbq ignitor was awesome... until it burned out... Oh well, lesson learned. So instead this post will cover my most recent Nerf Longshot build.

Previously, I had been working with a longshot that I'd owned for 3 or 4 years and it has it's fair share of posts here, here and here, but I recently aquired a mint Longshot, never opened up, completely stock. A rarity. I tossed back and forth whether I should just leave it alone as a collector item, but what's the fun in having a cake and only looking at it? It became the frame for a my new Longshot.


Here it is. The paintwork was inspired by a few of Brian Johnson's creations over at Johnson arms, and was my first attempt at masking. Let me tell you, there is a hell of a lot more work that goes in to a 2-tone masking paint job than you think. Ever wondered why a decent paint commissioner charges a lot of money? to do it well takes a ton of time, patience and money. I wouldn't call this a spectacular paint job on mine, but it'll be fine considering it will be used in wars and knocked around anyway.

Internally, there's the full Remedy Metal Power Train kit, and I kept the priming indicator also. The stock and some areas under the trigger bar is reinforced, and the trigger is reinforced with a bicycle spoke on each side of the pusher rod. In future I may upgrade the trigger to an Xplorer version. The spring load consists of a stock longshot spring, 6kg recon spring and 11.5kg cut and closed K26 spring, totalling 20kg all up.

Externally, there's Slydev V.2 Iron Sights and Xplorer shotgun style priming handle, allowing a good combo of rapid fire and accuracy. I prefer 12 dart mags in this as it is a good balance between capacity and free space around the blaster.

The power I get out of this is insane, I still haven't range tested but it's a safe 50m+ with an angle, or 25m+ flat with very little drop. Accuracy beyond the 25m mark starts to get a little bit hazy, but this may be the result of an inner barrel that is too short or darts that are not heavy enough.

Future mods might include a switch to a picatinny rail on top and a pair on the side of the barrel so that I can mount a scope and a laser module, increasing the ease of aiming. I don't think I will increase the spring load any further as it will start to seriously reduce the rate of priming the blaster. Enjoy, comment, leave some ideas!

Saturday, August 17, 2013

I'm not dead yet

To my few regular readers, I'm not dead yet. The sudden lack of posts might make it seem that way, but I'm still here. If you're wondering, I took an unannounced hiatus to get my workshop a little better set up, and while doing that, I got sidetracked with a few other hobbies. My workshop now has 400 litres worth of fish tanks in it with Australian native fish, so that took a huge chunk of time to get right. I got back in to building potato cannons and I actually have a pretty awesome combustion cannon project under way which I will post about at a later date. And finally, BMX hurt my hip pocket again to the tune of a few thousand dollars.

So there you have it. next post will probably be about ignition systems, as that is what I'm currently working on for the current cannon.